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Hard Time

Hard Time


“Nobody move! This is a robbery! Everybody down on the floor... Now slowly take out your phones and throw them on the floor... we are not here for your money. We are here for the bank’s money. Your money is insured. We don’t want to harm anyone, so don’t do anything stupid, and this will be a cool story to tell your grandkids...”   HardTime is a game about planning and...   [click here for more]
Radio Dishdash Publishing  $19.99

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Sangin Despatches No.1

Sangin Despatches No.1


SANGIN DESPATCHES NO.1 In this supplement for Skirmish Sangin players get additional ORBATS including Canadians and Germans. There are seven new scenarios, plus campaign and character experience rules, advice on how to play Skirmish Sangin and tactics articles written by ex-military personnel. Sangin Despatches No. 1 contains everything you need to make your next patrol into the Helmand...   [click here for more]
Radio Dishdash Publishing  $10.00

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Hard Time quick play rules

Hard Time quick play rules


“Nobody move! This is a robbery! Everybody down on the floor... Now slowly take out your phones and throw them on the floor... we are not here for your money. We are here for the bank’s money. Your money is insured. We don’t want to harm anyone, so don’t do anything stupid, and this will be a cool story to tell your grandkids...”   HardTime is a game about planning and...   [click here for more]
Radio Dishdash Publishing   FREE 

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Ultracombat Modern

Ultracombat Modern


Bring the frantic action, the individual heroics and the weapons of modern-day combat to your tabletop with Ultracombat Modern. These rules are an easy to play, fast-paced, set of wargames rules for depicting the harsh realities of conflict as it occurs in modern warfare. As a player, you can choose to play at the Platoon level, Squad level or Fireteam level. The system allows players to...   [click here for more]
Radio Dishdash Publishing  $19.95

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